There comes a point where every GM/DM would like to see their game (or setting) in print. The setting is already in use in some of my D&D games.
It meant getting to work on the RPG using an already tried-and-tested system. FATEs already established itself as a system that works (Spirit of the Century, The Dresden Files RPG). I planned to use FATE as the core rule set for the Mandragora: Ashes of Freedom RPG. The Mandragora ships float, using magical fields to propel themselves above the waves Brass CrystalSingers use vocal harmonies to activate crystal matrices to store information and arcane weaponry forms much of the Mandragora artillery. Many of the technological advances take the form of new magical techniques. The alteration of the natural magic field has created its own aberrations and the natural ecosystems have mutated as a result. The world of the Mandragora is recovering from a variety of magical disasters – and the magical field of the planet has altered as a result. Technomancy, where the use of magic has replaced technology is the major theme of the RPG. Gunpowder is being used for the first time, although its use is still in its infancy: magic is still by far the preferred weapon of mass destruction. Many of the technological advances taking place are in the form of magical innovation. The world of the Mandragora: Ashes of Freedom RPG is similar to the early Renaissance. After centuries of self-imposed isolation, they are once more venturing forth from their island home, Lonaraban. The BackgroundĪs detailed, elsewhere the original concept of the Mandragora was that of an ancient race descended from dragons who had forged their own destiny. It’s currently on hold while I pursue other projects. I’m trying this out as an experiment really – whether or not it becomes a fantasy heartbreaker remains to be seen. I’m blogging about it as I go with a view to providing a guide to those who may want to try self publishing their own RPG. The Mandragora: Ashes of Freedom RPG (M:AoF) was a new RPG (roleplaying game) I’d planned to develop as part of an experiment. However, their plotting and scheming extends to Volkrania and other lands (and worlds). The Mandragora themselves dwell on the Isle of Lonaraban, far from humanity. Descended from Dragons, Mandragora possess a long life, powerful magical abilities, an arsenal of natural weaponry, and years of training and experience. They were also a recurring race of villains in my Ashes of Freedom D&D campaign setting. Created as a nemesis for my PCs in an AD&D game, the draconic beings have since featured in two play-by-mail games too. I’ve made a large amount of background material available on the site, and in the Downloads area as well. Much of this site details my creation, the Mandragora fantasy-setting race, along with a number of ideas that spun off from them.